![]() ![]() Some games doesn't have that problem as they simply listen to all players' devices while in the menus. If the Local Remote feature actually force-attribute the remote player as a 2nd player and a game purposely only allow the 1st player to be in controls of the menu when in couch-coop, that would explains the problem. The lack of control within the menus from the Keyboard & Mouse from a remove user while the local user uses the controller is usually something related to the way the controls are attributed to each players. If you do the same with a controller, it return a different key code such as Controller0, Controller1, etc.) ![]() (Let's say that you plug 2 keyboard and press M on both. Keyboard, on the other hand, have not the same kind of Port BUS identification. It's possible with controllers because the Port BUS recognize the controllers separately. The issue isn't about having the 2 devices to work at the same time, but to have a different listener calls ID on both set of devices.īy default, a Windows OS doesn't recognize separate keyboards as separate user inputs. I think it's out of beta now, but if it isn't here's how to do it: 1) Launch X-Morph: Defense 2) Open Steam overlay - shift+tab by default 3) Right-click the friend you want to play with on the friends list and invite them to play And you should be set. To allow the 2 players to play with Mouser & Keyboard, you would have to be able to use 2 different keyboards & mouses on one PC. Yes, Steam Remote Play works with X-Morph, we tested it ourselves. This is basically like playing couch-coop, but with one of the 2 controls source located at a remote location. When you play with the Steam remote local feature, you're not playing online in a broad sense, but in a local sense. ![]() All the issues mentioned are 100% by design and OS architectural limitation. ![]()
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